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SplineGround enters beta

The plugin is ready for testing — try it on your own contour data.

SplineGround is now open for beta testing, with all the main features in place.

What the plugin can do

  • Build terrain from any splines: open lines, closed loops and contours with gaps.
  • Make one smooth surface with no seams — even where the lines are dense in one place and sparse in another.
  • Build a clean mesh: finer near the lines, coarser away from them, with no stretched triangles along the edges.
  • Fit platforms made from Editable Mesh and Editable Poly objects into the terrain.
  • Output the result as an ordinary 3ds Max mesh.

What we would like you to test

Real survey files, especially awkward ones: contours that do not close, pieces from different sources, lines with very uneven point spacing. This is exactly the kind of data the plugin was built for, and exactly where it is most worth testing.

If something looks wrong, send us the scene and the log file from %LOCALAPPDATA%\SplineGround\logs\.